Frequently Asked Questions

Roberta and Ken Williams were retired for 25 years, mostly living in Mexico, playing golf, and exploring the world on their boat. In 2020 when the covid pandemic struck, Ken and Roberta were locked down like everyone. Ken was bored and Roberta suggested he write a book about Sierra. The process of writing the book brought back long forgotten memories resulting in Ken deciding to learn Unity and deciding to make a game.
Sierra On-line used an internally developed language called SCI to build their games. Ken wanted a game engine and had to pick between Unity and Unreal. Both appeared to be excellent engines, but Unity appeared to have the better online training, and Ken knew he had a lot to learn. He is delighted that he picked the right engine. Unity is an incredible engine from an amazing company.

Roberta and Ken have no interest in starting another company. They were just looking for something fun to build and Roberta had the idea of paying homage to the game that inspired our company and changed our lives.

As we have gotten deeper into the game, we now understand why it became such a monster hit. The game is certainly an adventure game, but also has action elements, humor, cute and fun characters, is scary in places, has a point system, and is incredibly challenging. It’s a far better game than they first realized! There is far more to it than they would ever have believed when they started.

The initial release will be on Quest 2 (VR), Windows and Mac. Additional platforms are under consideration now.
One of our artists talked Ken into doing a VR version of the game. At first, we thought it would be a simple effort but quickly realized that VR is not as simple as just running the same old game on a new platform. Major design changes were required, and all graphics had to be thrown away and started over. Was it worth it? YES! Anyone who plays the VR version will be blown away. It is really staggering when you enter the cave.

We are working hard trying to get the initial release of the game out the door (Windows/Mac/Quest 2). As soon as we do we will look to see what other platforms we should tackle. All of these are interesting to us and will be on the wish list.

Absolutely. I haven’t figured out the details, but the current plan is to make a version that is on a USB stick and put it into an attractive box. I’m making arrangements for it to be available on Amazon and major retailers. That said, other than the fact that there will be a boxed version available, nothing is firm.

Yes. It will be large though! We’re not sure how large of a download. 8gb? Probably.

Coming Fall 2022!

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Credits     |     Video produced by: Rock Steady Media     |     Teletype photo: Arnold Reinhold     |     PDP-11 photo: Trammell Hudson