I am looking for a junior level Unity software engineer.
First the bad news:
- It’s a contract position with poor hourly pay, and no benefits. I haven’t raised any money for the project and don’t plan to. I have no budget for the project and am trying to avoid writing checks.
- This is an entry level position and is mostly doing the work which is repetitive in nature and simple but time consuming.
- It’s mostly coding, but not all coding. A bunch of it is just copy/paste, or play testing the game.
- I have no idea what happens after the game is released (sometime early next year). Maybe Roberta and I will go back to retirement or maybe we’ll start another game. Maybe Cygnus will grow and become a major publisher. Or, maybe we’ll release a stinker of a game and I’ll live out my life hiding behind trees so no one recognizes me. I’m pretty convinced its one of those things, or somewhere in between. I mention that because if your hope is that this will turn into a real job and you’ll get hired at the end of the project: All I can say is, “I have absolutely no idea.” My focus is on building a game people want to play and I’m not thinking beyond that.
But, it’s not all bad news! There’s some very good news…
- If you are trying to break into the business, this is an awesome way to break in
- We are doing some VERY cool things. You will be limited only by what you are capable of. If it turns out you are a rock star engineer you won’t solely be stuck on drudgery type stuff
- The game WILL get attention. It’s an indie game, but one from people (Roberta and I) with a very proven track record. This is a game and a company that will look awesome on your resume
- It’s a fun group to work with.
- We’re doing both computer and VR versions. This is your chance to work on a VR game. It’s an amazing experience and if you watched Zuckerberg’s recent speech the metaverse is where VR is heading. And, sorry — but this isn’t a metaverse game. But .. it is VR and a perfect place to build your experience.
I’ll probably get a ton of response and will be unable to respond to everyone. So, if you write me and I don’t respond, you have my apologies. Unless you have done some Unity training and feel comfortable using the Unity interface, and experimented with writing some sort of simple game, you shouldn’t waste your time emailing me. I am seeking a junior level person, but in this case, it means someone who has some level of experience in Unity, not a complete rookie. I’d also like someone who has played the old Lucasarts, Infocom or Sierra adventure games.
So .. if after reading all of that you think you are the perfect fit: Email me at email@example.com – Ken Williams